Bring public information within useful reach
Place frequently read shared cards where people can see them without stretching over the board. If an effect remains active for several rounds, give it a consistent visible position rather than leaving it partly beneath other components. Follow any required layout while avoiding unnecessary overlap.
Read newly revealed public effects aloud if the group finds that useful. Keep the wording accurate and allow people to inspect the original. An oral summary can miss a timing condition or exception, so it should not quietly replace the printed information when the exact text matters.
Improve lighting without creating glare
Check where light falls on sleeves and glossy surfaces. Moving a lamp or changing the angle of a card can help more than increasing brightness in one spot. Keep the light source out of players’ direct sight where possible, and make sure people at the far end of the table are not left in shadow.
Do not assume that the seat nearest the lamp is automatically the best one. Test the view from the actual playing position. A player may prefer a different angle, a clear space for a reading aid or components arranged closer to the table edge.
Use suitable aids with permission
A player may already have a preferred magnifier or device for reading. Make room for it without treating its use as an interruption. If using a camera to enlarge a private card, consider whether the screen or saved image could expose hidden information. Agree on a method that fits the game and the person using it.
For recurring public rules, a larger reference can help if it is accurate and available to the group. Use publisher-provided accessible material where available. If making a personal aid, preserve the meaning, version and relevant exceptions; a large but incomplete summary can be misleading.
Choose the next game using real examples
Before another session, examine a typical card with the person who will use it. Look at dense late-game material as well as large headings and icons. Ask whether the reading arrangement would be comfortable over a whole evening, not only whether one line can be deciphered once.
If a game requires constant close reading of small private text, a different choice may offer a more comfortable experience. That decision can preserve the desired complexity or theme while changing the visual demands. There is no need to equate bigger print with simpler decisions.



